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Create with ProArt
As Michael mentioned, the vast adaptation of LED volume stages has enabled filmmakers to produce almost anything and anywhere. What this means is that filmmakers need hardware that is not only portable and easy to set up, but also scalable and compatible with other equipment used in even more complex production environments.
The monitor has a handle in the back and multiple connection ports on both sides of the display. This makes this monitor agile to carry and quick to set up in different studio locations making this monitor a versatile monitoring solution for Final Pixel.
“This technology is hugely scalable and portable in the sense that we can bring all that into the studio, set up swiftly, and begin teaching people how to use virtual production,” says Michael McKenna, CEO & Director of Virtual Production.
To be able to blend together the live action and game engine footage, Final Pixel uses the ProArt Display PA32UCG during the post-production process. The monitor’s peak brightness up to 1600 nits enables Final Pixel to match or even exceed the brightness offered from the LED walls. Working with game engines such as Unreal Engine, Dominic mentions how it is important to have a monitor that is also powerful enough to render as high frame rates as possible. Final Pixel is often filming at 25 fps during the pre and post-production process, and having a ProArt monitor that has a refresh rate of up to 120Hz makes the post-production process incredibly efficient for Unreal Engine technicians.
“Me and the team are very much looking forward to continuing to work with the ASUS ProArt products,” concludes Dominic. “We've been really impressed by what we've seen so far. We're excited to see what new developments they come up with.”